I am an architect and computational designer based in Algeria. My work explores the synthesis between architectural spatial geometry, algorithmic form-finding, and custom software tools for McNeel Rhinoceros and Grasshopper.
I author high-performance computational plugins on Food4Rhino used by over 15,000+ designers and architects worldwide. My tools span from the versatile parametric geometry suite of Fennec, to real-time 3D Gaussian Splatting viewport rendering in Rhino 8, OpenVDB/NanoVDB volumetric raymarching, BIM/IFC inspection panels, and physics simulation engines.
Parallel to computational coding, I have a deep passion for the fine craft of architectural hand drawing, conceptual perspective drafting, and algorithmic generative art.
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Open for architectural inquiries, computational design collaboration, and custom software development.